Tag Archives: twine

Dannii Willis on Best Technological Development

Dannii Willis is the maintainer of Parchment and a developer of Kerkerkruip. He hopes to one day produce a work of IF himself, but for now his creativity seems limited to the ones and zeros of technology.

The finalists for Best Technological Development were adv3lite, Twine 1.4 and Versu.

Continue reading

Iain Merrick on Best Technological Development

Iain Merrick discovered the IF community back when Curses was the hot new game, rec.arts.int-fiction was a hotbed of discussion and the IF Archive was on ftp.gmd.de, and he’s been hanging around ever since. He wrote an HTML-TADS interpreter called HyperTADS and a Glulx interpreter called Git, which seemed like a good name at the time. And no, he hasn’t finished writing Tourist Trap yet. Right now he’s working with Steve Jackson and inkle studios to bring their Sorcery! gamebook series to Android.

The finalists for Best Technological Development were Twine 1.4, Versu and adv3lite.

Continue reading

XYZZY Awards 2013 Results

The Awards are over for this year, and here are the winners!

(And if you missed the ceremony, a transcript is available.)

Best Game: Coloratura (Lynnea Glasser)

Best Writing: their angelical understanding (Porpentine)

Best Story: Solarium (Alan DeNiro)

Best Setting: Robin & Orchid (Ryan Veeder and Emily Boegheim)

Best Puzzles: Coloratura (Lynnea Glasser)

Best NPCs: Ollie Ollie Oxen Free (Carolyn VanEseltine)

Best Individual Puzzle: creating the meat monster in Coloratura (Lynnea Glasser)

Best Individual NPC: Captain Verdeterre in Captain Verdeterre’s Plunder (Ryan Veeder)

Best Individual PC: The Aqueosity in Coloratura (Lynnea Glasser)

Best Implementation: Trapped in Time (Simon Christiansen)

Best Use of Innovation: 18 Cadence (Aaron A. Reed)

Best Technological Development: Twine 1.4

Best Supplemental Materials: Multimedia – Dominique Pamplemousse (Deirdra Kiai)