The 2016 XYZZY Awards Winners

The 2016 XYZZY Awards are complete. Congratulations to this year’s winners:

Best Game: Superluminal Vagrant Twin, CEJ Pacian

Best Writing: Take, Katherine Morayati

Best Story: Foo Foo, Buster Hudson

Best Setting: Cactus Blue Motel, Astrid Dalmady

Best Puzzles: 16 Ways To Kill A Vampire At McDonalds, Abigail Corfman

Best NPCs: tie, Cactus Blue Motel, Astrid Dalmady; and Foo Foo, Buster Hudson

Best Individual Puzzle: customizing the robot, The Mary Jane of Tomorrow, Emily Short

Best Individual NPC: the robot from The Mary Jane of Tomorrow, Emily Short

Best Individual PC: BEL/S from Open Sorcery, Abigail Corfman

Best Implementation: Superluminal Vagrant Twin, CEJ Pacian

Best Use of Innovation: The Ice-Bound Concordance, Aaron A. Reed and Jacob Garbe

Best Technological Development: Ink

Best Use of Multimedia: The Ice-Bound Concordance, Aaron A. Reed and Jacob Garbe

XYZZY Awards 2016, finalists and final round

Voting has closed for the first round of the XYZZY Awards. The final round will remain open through the 21st of July. You can login here, then vote here. (Once again, voting uses your IF Comp login, which you can register or recover here.)

A polite reminder: you’re not allowed to vote for your own game, and canvassing for votes – for purposes here defined as ‘any action which results in a large number of people showing up specifically to vote for a particular game or slate of games’ – is strongly discouraged, and may result in votes being discarded.

Without further ado – congratulations to our 2016 finalists!

Continue reading

Awards voting, round 1

The first round of XYZZY Awards voting for the best interactive fiction of 2016 is open; the ballot is open to anyone with an interest in IF. You can go here to login, then here to vote; you use your IF Comp login (if you haven’t got one, or you’ve forgotten it, you can register or reset here.)

First-round voting will remain open through July 4, with the second round starting shortly thereafter.

As previously, in the first round you can nominate up to two works in each category. (You can’t nominate the same thing twice in the same category).

A polite reminder: you’re not allowed to vote for your own game, and canvassing for votes – for purposes here defined as ‘any action which results in a large number of people showing up specifically to vote for a particular game or slate of games’ – is strongly discouraged, and may result in votes being discarded.

Further Reading 2015

First-round XYZZY voting is very widely-distributed: in many categories, the votes are spread across forty or so different games, and which ones end up earning a finalist nomination is often a matter of just a vote or two. Watching the votes come in, it can be really sad to see a game that’s a competitor in several categories, but ends up barely missing out on all of them.

So, for the first time, here’s the Further Reading list, consisting of games which almost earned at least one finalist nomination, but barely missed out – the tier of games immediately beneath the finalists in each category. The category (or categories) in which this happened aren’t listed.

This shouldn’t be construed as a new tier of awards, a participation ribbon or anything of the sort; rather, it’s a footnote acknowledging that the year’s worthy or interesting IF does not begin and end at the XYZZY finalist list. Keeping all that in mind: the games.

ANDROMEDA 1983 (Marco Innocenti)
The Baker of Shireton (Hanon Ondricek)
Below (Chris Gardiner)
Beneath Floes (Kevin Snow, Pinnguaq)
Emily is Away (Kyle Seeley)
Ether (MathBrush)
False Mavis (Ted Casaubon)
Final Exam (Jack Whitham)
Feu du Joie (A. Johanna DeNiro)
The Island of Doctor Wooby (Ryan Veeder)
Scarlet Sails (Felicity Banks)
Six Gray Rats Crawl Up The Pillow (Caleb Wilson)
A Trial (B Minus Seven)
To Burn In Memory (Orihaus)
When The Land Goes Under the Water (Bruno Dias)

XYZZY Awards 2015 Results

The main event of the 2015 XYZZYs is complete for this year. And the winners are…

Best Game: Birdland (Brendan Patrick Hennessy)
Finalist: Brain Guzzlers from Beyond! (Steph Cherrywell)
Finalist: Hollywood Visionary (Aaron A. Reed)
Finalist: Midnight. Swordfight. (Chandler Groover)
Finalist: SPY INTRIGUE (furkle)

Best Writing: Birdland (Brendan Patrick Hennessy)
Finalist: Laid Off from the Synesthesia Factory (Katherine Morayati)
Finalist: Midnight. Swordfight. (Chandler Groover)
Finalist: SPY INTRIGUE (furkle)

Best Story: Birdland (Brendan Patrick Hennessy)
Finalist: Arcane Intern (Unpaid) (Astrid Dalmady)
Finalist: Cape (Bruno Dias)
Finalist: Map (Ade McT)

Best Setting: Sunless Sea (Failbetter Games)
Finalist: Beautiful Dreamer (S. Woodson)
Finalist: Chlorophyll (Steph Cherrywell)
Finalist: Neon Haze (Porpentine, Brenda Neotenomie)
Finalist: Sub Rosa (Joey Jones, Melvin Rangasamy)
Finalist: Summit (Phantom Williams)

Best Puzzles: Sub Rosa (Joey Jones, Melvin Rangasamy)
Finalist: Brain Guzzlers from Beyond! (Steph Cherrywell)
Finalist: Chlorophyll (Steph Cherrywell)
Finalist: Oppositely Opal (Buster Hudson)
Finalist: Scroll Thief (Daniel M. Stelzer)
Finalist: Toby’s Nose (Chandler Groover)

Best NPCs: Birdland (Brendan Patrick Hennessy)
Finalist: Brain Guzzlers from Beyond! (Steph Cherrywell)
Finalist: Hollywood Visionary (Aaron A. Reed)
Finalist: Midnight. Swordfight. (Chandler Groover)
Finalist: Nowhere Near Single (kaleidofish)

Best Individual Puzzle: Understanding how the RPS cannon works in Brain Guzzlers from Beyond! (Steph Cherrywell)
Finalist: Catching the fairy in Oppositely Opal (Buster Hudson)
Finalist: The Hard Puzzle in Hard Puzzle (Ade McT)
Finalist: Identifying the murderer in Toby’s Nose (Chandler Groover)
Finalist: The skull in Sub Rosa (Joey Jones, Melvin Rangasamy)

Best Individual NPC: Bell Park in Birdland (Brendan Patrick Hennessy)
Finalist: Dmitri in Midnight. Swordfight. (Chandler Groover)
Finalist: Hana in Hana Feels (Gavin Inglis)
Finalist: Winter Storm Draco in Winter Storm Draco (Ryan Veeder)

Best Individual PC: Bridget in Birdland (Brendan Patrick Hennessy)
Finalist: Martin Voigt in Darkiss! Wrath of the Vampire – Chapter 1: the Awakening (Marco Vallarino)
Finalist: Opal in Oppositely Opal (Buster Hudson)
Finalist: Toby in Toby’s Nose (Chandler Groover)

Best Implementation: Midnight. Swordfight. (Chandler Groover)
Finalist: Laid Off from the Synesthesia Factory (Katherine Morayati)

Best Use of Innovation: Laid Off from the Synesthesia Factory (Katherine Morayati)
Finalist: Aspel (Emily Short)
Finalist: Midnight. Swordfight. (Chandler Groover)
Finalist: SPY INTRIGUE (furkle)
Finalist: Sunless Sea (Failbetter Games)

Best Technological Development: Raconteur (Bruno Dias)

Best Use of Multimedia: Secret Agent Cinder (Emily Ryan)
Finalist: Sorcery! 3 (Steve Jackson, inkle)
Finalist: Summit (Phantom Williams)
Finalist: Sunless Sea (Failbetter Games)
Finalist: We Know the Devil (Aevee Bee)

Xyzzymposium 2014: Aaron A. Reed on Best Use of Innovation

Aaron A. Reed has been attempting to be innovative with his interactive fiction for more than a decade, with occasional successes: his IF game Blue Lacuna has been widely admired by the community, and his IF-like-things 18 Cadence and Prom Week have been nominated for awards at IndieCade and IGF. He is the current organizer of the annual Spring Thing Festival of Interactive Fiction. His latest game The Ice-Bound Concordance merges explorable text, a complex NPC, and a printed art book driven by augmented reality.

The Best Use of Innovation nominees for 2014 were AlethiCorp, An Earth Turning Slowly, Hadean Lands and With Those We Love Alive. Continue reading

Xyzzymposium 2014: Caleb Wilson on Best Setting

Caleb Wilson has written interactive fiction such as Lime ErgotStarry Seeksorrow, and Six Gray Rats Crawl Up The Pillow, and has published non-­interactive fiction in Weird Tales, Beneath Ceaseless Skies, Lady Churchill’s Rosebud Wristlet, and other journals. He is currently working on a project for Choice of Games about an 18th century musical virtuoso.

The nominees for Best Setting were  80 DaysHadean Lands, Invisible Partiesand With Those We Love Alive.

Setting is one of my favorite things about IF. It has two meanings to me.

First, it’s the world where the fiction takes place. The four nominees for Best Setting all take place in interesting worlds, so I’ll write a bit about that.

But secondly, and this is what distinguishes a lot of IF from static fiction, setting is the world model: the nature of this created place you can roam around, comb over, backtrack through, and explore. Even without much of a narrative at all, you can still enjoy poking around a well-made world, whether it’s built of a grid of connected rooms, or links, or routes on a spinnable globe.

A simple definition of IF is fiction that includes mechanics: rules that determine how you experience the story. Taken this way, the world model of an IF is a big part of its mechanics: how the setting is laid out and what you can do there, what it feels like to navigate the world, and how this affects the narrative or gameplay. In general games are at their strongest when their mechanic matches their theme: I find that these four games all match mechanics to theme in interesting ways.

Continue reading

Awards Ceremony 2015

The XYZZY Awards ceremony for 2015 will be held on the ifMUD on Saturday, May 28, at 8 AM Honolulu time – or, should you inhabit a slightly more populous slice of the planet, 11 AM US-Pacific, 2 PM US-Eastern, 7 PM UK. We hope you can join us as we announce the winners.

As promised, I’ve been looking into possible alternatives to ifMUD; in that process, it has become clear that running the ceremony smoothly takes a pretty specialised setup, one which is very difficult to replicate in any kind of plug-and-play chatroom. At this point, I’m not confident about running a ceremony successfully from any of the alternative platforms I’ve looked at, and I’d rather not delay the Awards any more. I’m still very conscious that ifMUD is a difficult environment for anybody who doesn’t frequent it regularly, and I’m hoping to have a viable alternative in place by next year – even if that means recruiting a volunteer willing to build a custom platform. In the meantime, we’ll be producing a ceremony-specific guide to navigating the MUD – we don’t pretend that this is a complete solution, but we hope that it’ll help for the time being.

Voting is closed and will remain so through this week.