Aaron A. Reed has been attempting to be innovative with his interactive fiction for more than a decade, with occasional successes: his IF game Blue Lacuna has been widely admired by the community, and his IF-like-things 18 Cadence and Prom Week have been nominated for awards at IndieCade and IGF. He is the current organizer of the annual Spring Thing Festival of Interactive Fiction. His latest game The Ice-Bound Concordance merges explorable text, a complex NPC, and a printed art book driven by augmented reality.
Joey Jones is the co-author of philosophy romp The Chinese Room, and Calm, a post-apocalyptic tea-drinking simulator. Interested in pushing the boundaries of parser fiction, he was behind the meta-fictional IFDB Spelunking and is currently working on a much expanded re-release of the adverb-only blank verse game, Danse Nocturne. His interests include literature, foraging, and the abolition of paid employment.
The Best Use of Innovation finalists were Trapped in Time, Final Girl, 18 Cadence, Sorcery!, Ex Nihilo and Castle of the Red Prince.
Wade Clarke is the author of Leadlight (IFComp Golden Banana Winner 2010), Six (2nd in IFComp 2011, XYZZY winner for Best Implementation) and Ghosterington Night (Winner of Ectocomp 2012). He has produced cover art for Fan Interference, Ted Paladin and the Case of the Abandoned House and Threediopolis and music for Andromeda Apocalypse and Kerkerkruip. He has betatested a good number of games and written 100+ reviews on The Interactive Fiction Database. Wade’s homepage is at wadeclarke.com.
The finalists for Best Supplemental Materials were The Sixth Sleep, 18 Cadence, Coloratura, Depression Quest, Dominique Pamplemousse and Hill of Souls.