Category Archives: Announcements

Awards Ceremony 2015

The XYZZY Awards ceremony for 2015 will be held on the ifMUD on Saturday, May 28, at 8 AM Honolulu time – or, should you inhabit a slightly more populous slice of the planet, 11 AM US-Pacific, 2 PM US-Eastern, 7 PM UK. We hope you can join us as we announce the winners.

As promised, I’ve been looking into possible alternatives to ifMUD; in that process, it has become clear that running the ceremony smoothly takes a pretty specialised setup, one which is very difficult to replicate in any kind of plug-and-play chatroom. At this point, I’m not confident about running a ceremony successfully from any of the alternative platforms I’ve looked at, and I’d rather not delay the Awards any more. I’m still very conscious that ifMUD is a difficult environment for anybody who doesn’t frequent it regularly, and I’m hoping to have a viable alternative in place by next year – even if that means recruiting a volunteer willing to build a custom platform. In the meantime, we’ll be producing a ceremony-specific guide to navigating the MUD – we don’t pretend that this is a complete solution, but we hope that it’ll help for the time being.

Voting is closed and will remain so through this week.

2015 XYZZY Awards: final round

The finalist games of 2015 are out. Congratulations, all!

Voting in the second round is open now, and will remain so through May 14. (Edit: extended to the 20th.) Go, vote!

Best Game
Birdland (Brendan Patrick Hennessy)
Brain Guzzlers from Beyond! (Steph Cherrywell)
Hollywood Visionary (Aaron A. Reed)
Midnight. Swordfight. (Chandler Groover)
SPY INTRIGUE (furkle)

Best Writing
Birdland (Brendan Patrick Hennessy)
Laid Off from the Synesthesia Factory (Katherine Morayati)
Midnight. Swordfight. (Chandler Groover)
SPY INTRIGUE (furkle)

Best Story
Arcane Intern (Unpaid) (Astrid Dalmady)
Birdland (Brendan Patrick Hennessy)
Cape (Bruno Dias)
Map (Ade McT)

Best Setting
Beautiful Dreamer (S. Woodson)
Chlorophyll (Steph Cherrywell)
Neon Haze (Porpentine, Brenda Neotenomie)
Sub Rosa (Joey Jones, Melvin Rangasamy)
Summit (Phantom Williams)
Sunless Sea (Failbetter Games)

Best Puzzles
Brain Guzzlers from Beyond! (Steph Cherrywell)
Chlorophyll (Steph Cherrywell)
Oppositely Opal (Buster Hudson)
Scroll Thief (Daniel M. Stelzer)
Sub Rosa (Joey Jones, Melvin Rangasamy)
Toby’s Nose (Chandler Groover)

Best NPCs
Birdland (Brendan Patrick Hennessy)
Brain Guzzlers from Beyond! (Steph Cherrywell)
Hollywood Visionary (Aaron A. Reed)
Midnight. Swordfight. (Chandler Groover)
Nowhere Near Single (kaleidofish)

Best Individual Puzzle
Catching the fairy in Oppositely Opal (Buster Hudson)
The Hard Puzzle in Hard Puzzle (Ade McT)
Identifying the murderer in Toby’s Nose (Chandler Groover)
The skull in Sub Rosa (Joey Jones, Melvin Rangasamy)
Understanding how the RPS cannon works in Brain Guzzlers from Beyond! (Steph Cherrywell)

Best Individual NPC
Bell Park in Birdland (Brendan Patrick Hennessy)
Dmitri in Midnight. Swordfight. (Chandler Groover)
Hana in Hana Feels (Gavin Inglis)
Winter Storm Draco in Winter Storm Draco (Ryan Veeder)

Best Individual PC
Bridget in Birdland (Brendan Patrick Hennessy)
Martin Voigt in Darkiss! Wrath of the Vampire – Chapter 1: the Awakening (Marco Vallarino)
Opal in Oppositely Opal (Buster Hudson)
Toby in Toby’s Nose (Chandler Groover)

Best Implementation
Laid Off from the Synesthesia Factory (Katherine Morayati)
Midnight. Swordfight. (Chandler Groover)

Best Use of Innovation
Aspel (Emily Short)
Laid Off from the Synesthesia Factory (Katherine Morayati)
Midnight. Swordfight. (Chandler Groover)
SPY INTRIGUE (furkle)
Sunless Sea (Failbetter Games)

Best Technological Development
Raconteur

Best Use of Multimedia
Secret Agent Cinder (Emily Ryan)
Sorcery! 3 (Steve Jackson, inkle)
Summit (Phantom Williams)
Sunless Sea (Failbetter Games)
We Know the Devil (Aevee Bee)

XYZZY Awards 2015: first-round voting open

Voting is open on the first round of the XYZZY Awards. You can go here to login, then here to vote.

First-round voting will be open for the remainder of April, closing one minute past midnight on May 1 (US-Pacific time).

This year we’re adding an experiment to the first round: instead one nomination each category, you can now make two. You don’t have to nominate two games, but you can’t vote for the same game twice. The hope here is that this will lead to somewhat more balanced categories; the vote can be so spread out in the first round that there have often been many-way ties, leading to a second round where there are either way too many nominees, or way too few.

A polite reminder if your game is nominated: you’re not allowed to vote for your own game, and canvassing for votes – which for purposes here I’m going to define as ‘any action which results in a large number of people showing up specifically to vote for a particular game or slate of games’ – is strongly discouraged, and may result in votes being discarded.

A Change of Venue?

For many years, the winners of the XYZZY Awards have been announced on ifMUD. In a community that mostly exists online, there’s immense value in bringing people together into the same virtual space to celebrate the best work being done in the field. Festivals need a sense of event, and the ceremony is a big part of what makes the XYZZYs fun.

But ifMUD has its problems as a venue. First and foremost, as a piece of tech it was already outdated and eccentric back when I first joined the community fifteen years ago. That fit right in with the heart of the parser-IF ethos – that an artistic community centred around an outmoded, economically unviable form could remain vibrant, innovative and productive. But it also means that, by modern expectations, its UI can be kind of a pain in the ass for many people to learn.

Second, ifMUD is as much – or more – a social community than it is an interactive fiction enthusiasts’ forum. Many of the ifMUD regulars don’t maintain much of an active interest in interactive fiction any more – they’re there to chat with their friends. Because it was built by its users, ifMUD has been steadily customised so that it fits their needs very well indeed, both in terms of technical affordances and in terms of culture. But this inevitably means that there are a lot of people whom it doesn’t suit at all (which isn’t a slam on ifMUD’s culture: it’d be true of any established social circle). This has always been the case; there was never a time when the whole IF world consisted of MUD regulars. But it’s a lot more true now.

Back in the day, the interactive fiction community was rec.*.int-fiction, and ifMUD was its social wing; it was a natural choice. But the growth and speciation of interactive fiction over the past five years mean that there really is no central IF community any more; there’s no truly neutral space.

So on the whole, using the MUD for the XYZZYs feels sort of like holding the school play in the auditorium at the local Elks. That’s fine, if you live in a town small enough that the Elks is the only place with a suitable auditorium, but it’s still a tiny bit awkward to shuffle through the wood panels and past the bar-room and underneath the regrettable taxidermy, while the old boys who just wanted to have a quiet whiskey with their buddies semi-ignore you. If there are better places to hold the ceremony, we should take a really good look at them.

So the question is: is there a better venue? What would a better venue look like?

As a start, here are the features that are non-negotiable:

  • Text-based. We’re a text game community. Text is the water we swim in.
  • Easy to use. There’s no sense in moving away from the MUD for ease-of-access reasons if the new platform isn’t a substantial interface improvement. (That means no IRC, for instance.) That probably means something that’s natively browser-based, for a start.
  • Free access. The XYZZYs don’t have a budget, and we certainly don’t want anyone to have to pay to attend.
  • Unlimited attendees – and still allows for clear communication when there are lots of people in the room. (In practice, I suspect we’ll always have substantially less than 100 attendees, but in principle I don’t want anybody to be turned away.)
  • Moderation tools. If someone shows up and acts like a jerk, we need to be able to issue warnings or show them the door.
  • Channels, or something like them. A way to distinguish the main action of the ceremony – talk from the presenters and the people accepting awards – from applause and conversation among the audience. (It’s no fun showing up to a party unless you can chat with the folks you meet there – but if everybody’s at maximum volume, it’s chaos.)
  • Some of these need to be private, so that the organisers and presenters can coordinate.

Things that would be nice, but that we can allow some wiggle-room on:

  • A simulated, customisable environment. Part of the fun of the ceremony is the fiction of a shared physical space.
  • No advertising. Ideally, it’d be something that could be set up on a personal server (perhaps the one ifMUD currently runs on, even), so that we retain ownership over our own space rather than camping out on the sufferance of some corporation’s cloud.
  • Transcripting: the ability to record the ceremony. Honestly, I don’t know how necessary this is; the past couple of years I’ve kept transcripts of the ceremony in case anybody asks for them, and nobody has. The role of the XYZZYs as a form of public record is served by the actual award categories, their finalists and winners: recording the ceremony is a footnote.
  • A way to pin certain information – in particular, a list of the winners as they’re read out, because otherwise latecomers ask about it every five minutes. In the past couple of years, I’ve mostly shifted this role over to the Twitter account, but something built-in would be nice too.

Is there anything else that needs to be on that list? Are there any extant tools or spaces that would obviously fit the bill?

2014 Awards results

The winners of the 2014 XYZZY Awards have been announced. Congratulations to all our winners, and many thanks to the many people who make the XYZZY Awards possible. I’ll be taking a short break before getting to work recruiting post-XYZZY analysis writers.

Without further ado, the results!

Best Game: 80 Days (inkle, Meg Jayanth)

Best Writing: With Those We Love Alive (Porpentine, Brenda Neotenomie)

Best Story: 80 Days (inkle, Meg Jayanth)

Best Setting: Hadean Lands (Andrew Plotkin)

Best Puzzles: Hadean Lands (Andrew Plotkin)

Best NPCs: Creatures Such As We (Lynnea Glasser)

Best Individual Puzzle: the sequence of time-travel in Fifteen Minutes (Ade McT)

Best Individual NPC: the Empress in With Those We Love Alive (Porpentine, Brenda Neotenomie)

Best Individual PC: the PC in the uncle who works for nintendo (michael lutz)

Best Implementation: Hadean Lands (Andrew Plotkin)

Best Use of Innovation: Hadean Lands (Andrew Plotkin)

Best Technological Development: Twine 2 and Inform 7 6L02 (tie)

Best Use of Multimedia: 80 Days (inkle, Meg Jayanth)

Awards ceremony this weekend

The winners of the 2014 XYZZY Awards will be announced in the usual ifMUD ceremony, held in the Grand Auditorium on April 26th at 12 noon US-Pacific / 3 PM US-Eastern / 8 PM UK. (The results will also be announced over Twitter: @XYZZYawards.) Please join us to celebrate the best IF of the past year.

To get to the Auditorium, go south, then east from the Long Hall. (The Long Hall is east of the Lounge.) The Auditorium doors don’t open until just before the ceremony.

You can vote through April 24. The XYZZYs use the same login system as the IF Comp, and the Comp site has changed around. Your IF Comp account will still work fine for voting, but if you want to make a new account you’ll have to register over at the IF Comp site.

You can also log in with an existing account, and then vote over here.

2014 XYZZY Awards finalists

First-round voting is complete; congratulations to all our finalists!

The XYZZYs use the same login system as the IF Comp, and the Comp site has changed around. Your IF Comp account will still work fine for voting, but if you want to make a new account you’ll have to register over at the IF Comp site.

You can also log in with an existing account, and then vote over here.

The finalists for the 2014 XYZZY Awards are:

Best Game

Best Writing

Best Story

Best Setting

Best Puzzles

Best NPCs

Best Individual Puzzle

  • Finding the treasure in More (Jason Dyer)
  • Sequence of time-travel in Fifteen Minutes (Ade McT)

Best Individual NPC

Best Individual PC

Best Implementation

Best Use of Innovation

Best Technological Development

Best Use of Multimedia

Some guidelines for voters to keep in mind:

  • Anyone may vote, and you can vote in both first and second rounds. One ballot per person.
  • Authors may not vote for their own work.
  • While we’re happy for you to talk up the XYZZYs, canvasing for votes is strongly discouraged, either for your own game or on behalf of others. It’s fine to talk about the XYZZYs – but if doing so results in a flood of voters all voting for the same game, those votes will be discounted.

Second-round voting will close on April 25th at 0:01 US-Pacific.

2014 XYZZY Awards, first-round voting open

The XYZZY Awards, honouring the best interactive fiction of 2014, are open for the first round of voting, whittling down hundreds of IF releases to a shortlist of 3-6 nominees in each category. Voting is open, so if you love interactive fiction, please consider taking part! (Your vote is especially important in the first round.)

Apologies for the slightly discombobulated login this year: the XYZZYs use the same login system as the IF Comp, and the Comp site has changed around. Your IF Comp account will still work fine for voting, but if you want to make a new account you’ll have to register over at the IF Comp site.

You can also log in with an existing account, and then vote over here.

 

Some guidelines for voters to keep in mind:

  • Anyone may vote, and you can vote in both first and second rounds. One ballot per person.
  • Authors may not vote for their own work.
  • While we’re happy for you to talk up the XYZZYs, canvasing for votes is strongly discouraged, either for your own game or on behalf of others. It’s fine to talk about the XYZZYs – but if doing so results in a flood of voters all voting for the same game, those votes will be discounted.

First-round voting closes April 5 at 0:01:00 US-Pacific.

Ineligible Games for 2014 Awards

We’re about done with compiling the list of eligible games for 2014. In line with previous years, and the interests of transparency, I’m also going to list the games which are listed on IFDB but were ineligible (and if I’ve done so in error, please let me know.)

In addition to an IFDB listing, a game needs to meet some minimal standards to be eligible for XYZZY voting:

Exists, in a form accessible to the general public. IFDB gets a certain number of entries from games which the author only plans to make, or which were only ever hosted in one place and are now gone. Neither are eligible. (It is often difficult, in practice, to distinguish one from the other.) A quick search is sometimes done if it seems likely, but we can’t exhaustively track down every game – so if you can do so, we’ll be happy to reinstate them.

This means that Everything you swallow will one day come up like a stone – released as ephemeral, but archived in various places – is eligible, but Ultimate Quest, a commercial work no longer available, is not. Entries ruled out for apparent non-existence include:

The Conversation I Can’t Have, Morgan Rille
Cuttings, nahuel denegri
Escaping a Nightmare, Wolly Wombat
Fire Safety Simulator, Luckyskull2
Normal Forest By Day, Dark Forest By Night Lepak, Vo, Lee, Thomack
Halloween, Tom Pod
He Grabbed a Hammer, Timothy Butcher
Hell’s Basement, Simon Leek, Peter Laskin
Hello, Nathan, TheSuperiorRealms
The Hunting Trip, whoshotjfk?
Into a mind of madness D.B.T.
La Source De Zig, Benjamin Roux
Lana’s Return, steter90
Landing in Nigeria, Nnamdi Christopher Iroaganachi
Match Made in Steel, aarthur9
Outbreak Day 2 : The journey begins, Andre Berthiaume
Postponing Destiny, Lindsey Gregor
Rhino Cyborgs, Rhino Cyborgs
The Sacred Staff of Deck Koji, ‘Dr. Al Gore’
Saturday Night, Eric Brasure
Second Destiny, Anonymous
Sir Gawain, Tasha McCartney
transgresion181288, luis sanchez
Ultimate Quest, Emily Short
Under a Mountain, niinik
Worst Day Ever, tynichole
You Can’t Go Out For A Cigarette In Space, Justin Hurst

Released as complete in applicable year. Each work only gets one shot at the awards, so we prefer to wait until they’re ready for it. This is an increasingly indefinite category, so we mostly rely on cues from the author for this. If an author describes the game with words like ‘alpha’, ‘beta’, ‘demo’, ‘unfinished’, ‘intro’, ‘test’, ‘under construction’ or the like, or if it’s an Introcomp release, we take the author’s word for it. This doesn’t apply to episodic works released as separate chapters.

Ports, updated versions, and re-releases are considered to already have been released, and are not eligible. Adaptations, remixes and translations are. (Again, this is something of a rule of thumb. Jim Aikin’s 2006 game Last Resort, considerably expanded and renamed Lydia’s Heart, was deemed eligible for the 2007 Awards.)

Bear Creek, Part 1, Wes Modes
Chalk Circles, Paul Jessup
The Night and Stars, Jufry Ananta
Scaffold 22, MoLoLu
Sigmund’s Quest, Gregor Holtz
Find the Gold: An Easy-To-Read Adventure, IFforEducation
SpirI7wrak, Otis T. Dog
Dark Unknown Planet, Mark Eaton, Barrie Eaton

Interactive fiction. This is a highly nebulous term for which we have not yet adopted a tidy standard, largely on the grounds that the communities we serve haven’t either; for now, we use best judgement, and apply sparingly – really only for hapless authors who have wandered into IFDB without any context, or for the eventuality that someone puts in a joke entry for Call of Duty. No games were rejected under this standard this year.